Enemies
Base numbers at depth 1: health and damage grow with depth (+35% health and +15% damage per depth). Damage is heat dumped into Poncho when they hit him.
Made from the game's data on every update, so it matches the live game.
| Enemy | Health | Speed | Damage | Where | About |
|---|---|---|---|---|---|
| Glitch Drone | 6 | 1 | 18 | from depth 1 | One of Poncho's corrupted cousins. Twitchy, hot-headed, territorial. |
| Great Warden | 900 | 0 | 30 | boss | The Loop's oldest guardian. It wakes every few hours, and it takes the whole valley to put it back to sleep. |
| Loop Warden | 30 | 0 | 22 | boss | A remnant of the Great Loop, guarding the deep relay. It repeats the same attack pattern forever. Learn it. |
| Rust Brute | 18 | 0.6 | 30 | from depth 3 | An old hauler drone gone wrong. Slow as a tractor, hits like one too. |
| Static Wisp | 3 | 2.4 | 9 | from depth 2 | A crackling spark that zips between the rubble. Fragile, but fast. |
The Loop Warden guards every fifth depth; the Great Warden wakes every 3 hours in the Warden's Arena with 500 health for every Poncho there. See the ruins guide for how to beat them.