Aetheria Wiki

Grandpa's Notebook

Every goal and its reward, chapter by chapter. Spoilers: each chapter is folded; open it when you want to see what's ahead.

Made from the game's data on every update, so it matches the live game.

Chapter 1: Grandpa's Shed
  1. Wake him up: Press Run (F5): Poncho tills, plants and waters 3 radishes. When they're ripe (about 15 s), add blocks to roll him back over them and pick them: 'move West' and 'harvest()' (three times, or one 'repeat 3 times' block).
    Reward: 1 Waystone Kit, 20 XP (by mail)
  2. A road to town: You've got mail! Click the mailbox by the shed, take the Waystone Kit, then place it: H, Tech, Waystone.
    Reward: 10 Potato, 20 XP
  3. Market day: Click the Waystone to go to Mendwell, then sell a radish at the market stall. (Online, you'll meet other players there.)
    Reward: 20 Potato, 5 Potato Seed, 25 XP
  4. First harvest: Harvest 5 potatoes. Walk him back over the row: move(West), then harvest() when is_ripe() says True.
    Reward: 10 Potato Seed, 15 XP
  5. Keep him busy: Run a program with a loop that keeps going: a 'forever' block (while True) with your farming blocks inside it.
    Reward: 15 Potato, 15 XP
  6. A cool head: Keep a program running for 60 seconds without overheating. Put a 'wait' block inside long loops.
    Reward: 20 Potato, 5 Radish Seed, 20 XP
  7. Loops and choices: Run a program with an if block inside a loop block: drag "if ..." into a "repeat" or "forever" block, e.g. forever: if is_ripe(): harvest().
    Reward: 1 Grandpa's Typing Manual, 20 XP
Chapter 2: Roots
  1. Pocket money: Have 100 potatoes in the bag.
    Reward: 25 XP
  2. More room to think: Buy the Hobbyist Board (I), then install it on the workbench (B).
    Reward: 20 Potato Seed, 25 XP
  3. Grandma's garden notes: Buy Syntax Manual: Horticulture and click it in the bag.
    Reward: 5 Compost, 25 XP
  4. Where am I?: Buy Syntax Manual: Navigation and read it.
    Reward: 30 Potato, 30 XP
  5. Room to grow: Open the Land map (L) and buy a plot next to the farm.
    Reward: 10 Potato Seed, 5 Compost, 30 XP
  6. Elbow grease: On your new plot, clear 10 brush, trees or boulders: clear(East) next to them. Trees and boulders take a few hits.
    Reward: 10 Planks, 10 Stone, 30 XP
Chapter 3: Old Tech
  1. Ride out: Click Bike to the Ruins.
    Reward: 20 XP
  2. Grandpa's old crates: Open 3 crates: stand next to one and use open_crate(direction).
    Reward: 5 Scrap Metal, 30 XP
  3. Eyes open: Read Syntax Manual: Sensors (from the first crate).
    Reward: 1 Circuit Board, 30 XP
  4. Better parts: Install a part of Uncommon rarity or better on the workbench.
    Reward: 8 Scrap Metal, 40 XP
  5. Clear the relay: Defeat every enemy on depth 1 to unlock depth 2.
    Reward: 50 Potato, 50 XP
Chapter 4: Tired Soil
  1. Quick money: Harvest 10 radishes: plant(Radish). Radish seeds are in the shop (I).
    Reward: 20 Potato, 40 XP
  2. Market day: Sell 10 crops: open the bag (I) and use the Sell list.
    Reward: 10 Radish Seed, 30 XP
  3. Read the soil: Buy Syntax Manual: Agronomy and read it. get_soil() gives a rough soil-health score (exact numbers: Soil Science perk).
    Reward: 5 Compost, 40 XP
  4. Beans give back: Harvest 6 beans: plant(Beans). Each harvest adds +20 soil under it and +5 next to it.
    Reward: 6 Bean Seed, 40 XP
  5. Rich ground: Get 4 farm tiles to soil health 80+ (get_soil()): compost, beans, urea. pH between 6 and 7 helps.
    Reward: 10 Compost, 60 XP
  6. Corn on the cob: Harvest 10 corn: plant(Corn). Full harvests need N 65, P 45, K 45 and pH 5.8-7.0.
    Reward: 60 Potato, 80 XP
Chapter 5: Homestead
  1. A place for everything: Build a Chest (H, Storage tab) and put something in it.
    Reward: 10 Planks, 40 XP
  2. Pantry: Keep 200 things in storage (chests, silo, seed vault). Poncho can deposit() for you.
    Reward: 10 Bricks, 40 XP
  3. Water on tap: Place a Well, then have Poncho finish it: build(direction) next to the site until it returns True.
    Reward: 6 Scrap Metal, 60 XP
  4. Busy bees: Build a Beehive near your crops (harvests within 3 tiles are 10% bigger).
    Reward: 10 Corn Seed, 50 XP
  5. Rest stop: Build a Charging Dock, then use dock() next to it in a program.
    Reward: 2 Circuit Board, 50 XP
  6. Glass house: Build a Greenhouse (4x4) and finish it with build(). Crops inside grow 25% faster.
    Reward: 10 Compost, 80 XP
  7. A proper homestead: Keep 1000 things in storage.
    Reward: 200 Potato, 120 XP
Chapter 6: Into Town
  1. Mendwell: Click the waystone (or the Waystone button) to go to town.
    Reward: 30 Potato, 40 XP
  2. First delivery: Deliver one request from the Request Board.
    Reward: 15 Planks, 50 XP
  3. Fair prices: Sell 40 crops (at the market or the shed).
    Reward: 10 Corn Seed, 50 XP
  4. A familiar face: Reach Polite (50 trust) in Mendwell by delivering requests.
    Reward: 10 Compost, 60 XP
  5. A rainy day fund: Keep 300 potatoes in the Mendwell bank.
    Reward: 20 Bricks, 60 XP
  6. Pillar of the community: Reach Friendly (150 trust) in Mendwell.
    Reward: 300 Potato, 120 XP
Chapter 7: The Deep Relay
  1. Going down: Clear the ruins down to depth 3 (beat every glitch on the deepest depth to open the next).
    Reward: 1 Glitch Core, 150 XP
  2. The deep relay: Open depth 5. Every fifth depth, a Loop Warden waits.
    Reward: 2 Glitch Core, 250 XP
  3. Break the loop: Beat the Loop Warden. Watch its pattern: dodge the marked tiles (danger(), scan_danger()) and hit it only while it vents (boss_open()).
    Reward: 2 Duskberry Cutting, 400 XP
Chapter 8: Memory
  1. Dusk harvest: Harvest 5 duskberries. The bush keeps fruiting: pick it when it's ripe, never before (thorns!).
    Reward: 1 Syntax Manual: Memory, 200 XP
  2. Grandpa's ledger: Read the Syntax Manual: Memory.
    Reward: 10 Duskberry, 150 XP
  3. Key and value: Run a program with a dictionary, like counts = {Potato: 0, Corn: 0}.
    Reward: 2 Duskberry Cutting, 150 XP
  4. Don't forget: Run a program that calls remember(). Then recall() it in the next run.
    Reward: 1 Aether Lily Bulb, 2 Glitch Core, 250 XP
Chapter 9: Bloom
  1. First light: Grow Grandpa's Aether Lily. It takes 5 minutes and needs: water the whole time (it drinks every 40 s, or put a well nearby), soil health 80+ (get_soil()), and 3 different crops on the tiles next to it (get_neighbors()). Hover it to see what it's missing.
    Reward: 500 Potato, 600 XP
  2. Share the light: Sell an Aether Lily: at Mendwell's market, the shed, or a request that wants one.
    Reward: 300 Potato, 300 XP
  3. A field of light: Harvest 10 Aether Lilies. Every healthy lily gives its bulb back, so plant them again (and again).
    Reward: 1000 Potato, 5 Glitch Core, 1500 XP