Items
Everything that goes in the bag, except hardware parts (see Hardware). "Shop" is the price at Grandpa's shop (I); some things unlock there through the notebook or a perk.
Made from the game's data on every update, so it matches the live game.
Consumable
| Item | About | Sells for | Shop | Stack |
|---|---|---|---|---|
| Compost | Rotted scraps and old coffee grounds. A little of everything (+6 N, +4 P, +4 K), and a growing crop ripens about a quarter faster. | — | 3 (notebook) | 99 |
| Lime | Ground limestone. Sweetens sour soil: pH +0.5. | — | 4 (perk) | 99 |
| Phosphate | Rock phosphate: +20 P. Roots and seeds love it. | — | 5 (perk) | 99 |
| Potash | Potassium salts: +20 K. Potatoes especially. | — | 5 (perk) | 99 |
| Sulfur | Garden sulfur. Sours sweet soil: pH -0.5. | — | 4 (perk) | 99 |
| Urea | Straight nitrogen (+20 N). Makes the soil a touch more sour (pH -0.1). | — | 4 (notebook) | 99 |
Crop
| Item | About | Sells for | Shop | Stack |
|---|---|---|---|---|
| Aether Lily | It glows, faintly, the way the sky did before the Loop. Everyone in Mendwell wants one. | 60 | — | 99 |
| Beans | A handful of pods. Not worth much, but the soil loves them. | 1 | — | 99 |
| Corn | Golden cobs. The market pays 5 potatoes each. | 5 | — | 99 |
| Duskberry | Dark, tart berries. Mendwell's baker pays well for them. | 5 | — | 999 |
| Potato | The currency of a hungry world. They all fit in one sack. | — | — | 999999 |
| Radish | Peppery and crunchy. The market pays 2 potatoes. | 2 | — | 99 |
Manual
| Item | About | Sells for | Shop | Stack |
|---|---|---|---|---|
| Grandpa's Typing Manual | Grandpa's own notes on writing programs out longhand. Read it (right here in the bag) to open the Text tab: type Poncho's programs instead of stacking blocks. | — | — | 1 |
| Syntax Manual: Agronomy | Grandpa's crop-rotation charts. Teaches get_soil() (rough soil health), get_neighbors() and get_ripeness(). | — | 60 (notebook) | 9 |
| Syntax Manual: Functions | A dog-eared programming primer. Teaches def: write your own reusable functions. | — | 150 (notebook) | 9 |
| Syntax Manual: Horticulture | Grandma's annotated garden notes. Teaches is_watered() and fertilize(). | — | 40 (notebook) | 9 |
| Syntax Manual: Memory | Grandpa's ledger technique. Teaches dictionaries ({key: value}) and remember(), recall(), forget(): things Poncho keeps between programs. | — | — | 9 |
| Syntax Manual: Navigation | A surveyor's pocket guide. Teaches get_x() and get_y(). | — | 25 (notebook) | 9 |
| Syntax Manual: Sensors | Old relay-tech diagrams. Teaches scan(), scan_crates(), nearest_enemy() and enemy_in_range(). | — | — | 9 |
Material
| Item | About | Sells for | Shop | Stack |
|---|---|---|---|---|
| Bricks | Fired clay bricks for walls and fine paths. | — | 5 | 999 |
| Circuit Board | A board with most of its traces intact. | — | — | 99 |
| Glitch Core | A still-flickering heart of a corrupted drone. Handle with care. | — | — | 99 |
| Grandpa's Tractor Kit | Pieces of a grandpa's tractor, salvaged from the ruins. Build it in build mode (H, Decor). | — | — | 9 |
| Loop Core | A shard of the Great Warden, still turning over the same thought. Three of them make a Legendary part at the crafting bench. | — | — | 99 |
| Loop Obelisk Kit | Pieces of a loop obelisk, salvaged from the ruins. Build it in build mode (H, Decor). | — | — | 9 |
| Mendwell Trophy Kit | Given to the top 3 helpers of a Mendwell event. Build it in build mode (H, Decor). | — | — | 9 |
| Old Fountain Kit | Pieces of a old fountain, salvaged from the ruins. Build it in build mode (H, Decor). | — | — | 9 |
| Planks | Sawn boards for fences, benches and boardwalks. | — | 4 | 999 |
| Rusted Robot Kit | Pieces of a rusted robot, salvaged from the ruins. Build it in build mode (H, Decor). | — | — | 9 |
| Scrap Metal | Twisted plating and old bolts. The bread and butter of the bench. | — | — | 99 |
| Stone | Field stone. Heavy, honest, everywhere. | — | 2 | 999 |
| Waystone Kit | Grandpa's old relay stone, tuned to Mendwell's. Place it on the farm (H, Tech) and it takes you to town and back. | — | — | 9 |
| Weeds | Pulled brush and nettles. Rots down into compost at the crafting bench (C). | — | — | 999 |
| Windmill Kit | Pieces of a windmill, salvaged from the ruins. Build it in build mode (H, Decor). | — | — | 9 |
| Wood | Rough logs. Soon you'll clear your own from the wild land. | — | 2 | 999 |
Seed
| Item | About | Sells for | Shop | Stack |
|---|---|---|---|---|
| Aether Lily Bulb | Grandpa kept one in a tin for forty years. A healthy lily gives a bulb back when you pick it. | — | — | 99 |
| Bean Seed | Plant it where the soil is tired. Beans give it back. | — | 3 (notebook) | 99 |
| Corn Seed | Hungry seeds. Only plant them in rich soil (40+). | — | 4 (notebook) | 99 |
| Duskberry Cutting | A thorny cutting that only grows wild near the old relay core. Plant it and it keeps giving. | — | — | 99 |
| Potato Seed | Plant it. Wait. Eat. Repeat. | — | 5 | 99 |
| Radish Seed | A pinch of tiny seeds. Up in 15 seconds. | — | 1 (notebook) | 99 |