Syntax Manuals
Read one in the bag and Poncho learns new commands or language features for good.
Made from the game's data on every update, so it matches the live game.
| Manual | Teaches | Where | About |
|---|---|---|---|
| Grandpa's Typing Manual | typing (the Text tab) | notebook / ruins | Grandpa's own notes on writing programs out longhand. Read it (right here in the bag) to open the Text tab: type Poncho's programs instead of stacking blocks. |
| Syntax Manual: Agronomy | get_soil(), get_neighbors(), get_ripeness() | shop, 60 (after a notebook goal) | Grandpa's crop-rotation charts. Teaches get_soil() (rough soil health), get_neighbors() and get_ripeness(). |
| Syntax Manual: Functions | def | shop, 150 (after a notebook goal) | A dog-eared programming primer. Teaches def: write your own reusable functions. |
| Syntax Manual: Horticulture | is_watered(), fertilize() | shop, 40 (after a notebook goal) | Grandma's annotated garden notes. Teaches is_watered() and fertilize(). |
| Syntax Manual: Memory | remember(), recall(), forget(), dict | notebook / ruins | Grandpa's ledger technique. Teaches dictionaries ({key: value}) and remember(), recall(), forget(): things Poncho keeps between programs. |
| Syntax Manual: Navigation | get_x(), get_y() | shop, 25 (after a notebook goal) | A surveyor's pocket guide. Teaches get_x() and get_y(). |
| Syntax Manual: Sensors | scan(), scan_crates(), nearest_enemy(), enemy_in_range() | notebook / ruins | Old relay-tech diagrams. Teaches scan(), scan_crates(), nearest_enemy() and enemy_in_range(). |