Perks
One point per level (P). Each tier needs 3 points spent in that branch first. Ranked perks stack.
Made from the game's data on every update, so it matches the live game.
Engineering
| Tier | Perk | Ranks | Does |
|---|---|---|---|
| 1 | Heat Pipes | 3 | +0.4 cooling/s per rank. |
| 1 | Tight Loops | 3 | +0.3 lines/s per rank. |
| 2 | Expanded Memory | 3 | +1 code line per rank. |
| 2 | Subroutines | 1 | run_script("name") runs one of your saved scripts from inside a program. Its lines don't count against the motherboard limit. |
| 3 | Thermal Mass | 3 | +10 max heat per rank. |
| 4 | Overclock | 2 | x1.1 lines/s per rank. |
| 5 | Pipelining | 1 | Loop checks cost no CPU. |
Horticulture
| Tier | Perk | Ranks | Does |
|---|---|---|---|
| 1 | Green Thumb | 3 | +6% crop growth per rank. |
| 1 | Haggler | 3 | 5% off at the shop per rank. |
| 1 | Soil Science | 1 | Poncho can take_sample() and the shed's Soil Lab tests them (exact pH, N, P, K). get_lab(), the soil map (M), and Lime and Sulfur in the shop. |
| 2 | Deep Pockets | 2 | +2 bag slots per rank. |
| 2 | Nutrient Balancing | 1 | Phosphate and Potash in the shop, to fix P and K on their own. |
| 3 | Field Probe | 1 | probe(): a live pH, N, P, K reading of the tile under Poncho. No lab, no wait. |
| 3 | Plenty | 3 | +5% double-harvest chance per rank. |
| 4 | Precision Spreading | 2 | Compost and amendments work 25% better per rank. |
| 4 | Quick Study | 2 | +8% experience per rank. |
| 5 | Sprinkler | 1 | water() also waters the 4 tilled tiles around Poncho. |
Scavenging
| Tier | Perk | Ranks | Does |
|---|---|---|---|
| 1 | Brave Little Bot | 3 | +10% fear resist per rank. |
| 1 | Scrap Plating | 3 | 8% less heat from hits per rank. |
| 2 | Lucky Find | 3 | +6% loot find per rank. |
| 3 | Long Range | 1 | +1 sensor range. |
| 4 | Zapper | 2 | +0.5 power per rank (attack damage). |
| 5 | Scavenger | 1 | Crates and glitch scrap roll one extra loot drop. |