Aetheria Wiki

Perks

One point per level (P). Each tier needs 3 points spent in that branch first. Ranked perks stack.

Made from the game's data on every update, so it matches the live game.

Engineering

TierPerkRanksDoes
1Heat Pipes3+0.4 cooling/s per rank.
1Tight Loops3+0.3 lines/s per rank.
2Expanded Memory3+1 code line per rank.
2Subroutines1run_script("name") runs one of your saved scripts from inside a program. Its lines don't count against the motherboard limit.
3Thermal Mass3+10 max heat per rank.
4Overclock2x1.1 lines/s per rank.
5Pipelining1Loop checks cost no CPU.

Horticulture

TierPerkRanksDoes
1Green Thumb3+6% crop growth per rank.
1Haggler35% off at the shop per rank.
1Soil Science1Poncho can take_sample() and the shed's Soil Lab tests them (exact pH, N, P, K). get_lab(), the soil map (M), and Lime and Sulfur in the shop.
2Deep Pockets2+2 bag slots per rank.
2Nutrient Balancing1Phosphate and Potash in the shop, to fix P and K on their own.
3Field Probe1probe(): a live pH, N, P, K reading of the tile under Poncho. No lab, no wait.
3Plenty3+5% double-harvest chance per rank.
4Precision Spreading2Compost and amendments work 25% better per rank.
4Quick Study2+8% experience per rank.
5Sprinkler1water() also waters the 4 tilled tiles around Poncho.

Scavenging

TierPerkRanksDoes
1Brave Little Bot3+10% fear resist per rank.
1Scrap Plating38% less heat from hits per rank.
2Lucky Find3+6% loot find per rank.
3Long Range1+1 sensor range.
4Zapper2+0.5 power per rank (attack damage).
5Scavenger1Crates and glitch scrap roll one extra loot drop.